#ifndef _PERFORMANCE_H_
#define _PERFORMANCE_H_

#include "SpriteAurora.h"

class Performance
{
public:

	Performance(){ };
	~Performance(){};

	static Performance* instant;
	static Performance* getInstant();

	//load module
	Module_Aurora* LoadModule ( char* spriteName );
	//load frame
	Frame_Aurora* LoadFrame ( char* spriteName );
	//load anim;
	Anim_Aurora* LoadAnim ( char* spriteName );

	SpriteAurora* LoadSprite ( char * spriteName );


};
#endif